Deadlock is a FPS mixing puzzles and platformers elements developped by a team of 5 French developpers.
The main idea of the game is you must climb as fast as possible a gigantic Tower set in a strange and abstract world almost totally destructed by an unknown cataclysm.
On your way to the top, you will have to fight robots guarding the Tower areas, to handle tricky platforming sequences and to solve environment puzzles using your 'Switch Gun', a special weapon allowing you to activatre or deactivate temporarily world elements.
Deadlock is developped for PC (Windows and Linux) and Mac, using Unity3D Engine.
As the team is currently starting a crowdfunding campaign, it will be released somewhere between february 2013 and an hypothetical and unforeseeable future (since we cannot trust the Mayas...).
The game’s title refers to the well-known state of a computer program running the same instruction in circle, unable to compute the next one as it is waiting for an input/result/information it may never receive.
After a long fall through electromagnetic storms, your waking up in a strange and abstract world which seems uninhabited... well, almost uninhabited...
At the center of this world is a gigantic Tower, the last remain of an ancient civilization, the only thing standing after a cataclysm that occured a long time ago and left this world close to total destruction.
The first though coming to your mind is: you HAVE to climb this Tower!
You don't know how or why but, you are convinced that all the questions will be answered if you manage to reach the top of the structure.
So you take this strange gun laying next to you - could come in handy! - and you begin your journey to the top of that Tower, a journey that will make you fight for your lost memories, a journey that will maybe bring you the coveted peace...
And so, the Cycle keeps being repeated... will someone come to end it all?
Your goal is to reach the top of a gigantic Tower as fast as possible: indeed, the Tower's cleaning system is already restarting and destroying everything that does not belong to the structure... During your journey, you will maybe recover your lost memories but you will have to face many obstacles before.
Your main opponents are the AI-driven robots and turrets maintaining the Tower state. They will use their force fields to propel you into the void, which would certainly result in you being disintegrated by the Tower’s cleaning system (basically, huge, red, nasty lasers…).
You cannot destroy your enemies! But you can stun then briefly using your 'Switch Gun'. The Switch Gun is a powerful tool that seems to be somehow linked to the Tower as it grants you the ability to switch on/off most of the elements composing it for a short period.
By shooting at the different world elements, you will trigger interactions openning new possibilies to solve each Tower's area puzzle: observe, think, shoot and you will find the best way leading to the top!
In addition to challenging your ability to aim at things, the game features tricky platforming sequences where you have to use double-jumps and handle air-control to navigate through a vertical level design mostly made of small platforms hanging in the void.
Finally, don't misunderestimate the importance of time: as each run you do is timed, you have to take decisions quickly in order to reach the top of the Tower as fast as possible. Hopefully, there are many paths leading to the top and even hidden ones you will only be able to discover after several attempts…
Troopers are the most common type of robots ensuring the Tower maintenance/defense: their primary duty is to keep the structure unviolated and to carry heavy objects that have been reallocated to another place.
They usually keep flying gently within the area they have been assigned to: but as soon as they spot you, they enter into 'aggressive mode', deploying their wings and rushing you!
They will then try to get close enough to genereate a force field that will propel you towards the Tower's cleaning system (remember, nasty red lasers...).
A piece of advice: don't let them spot you, fire before!
Turrets act as living cameras monitoring an area: as they are linked to the global network roaming through the entire Tower, they can warn other robots of the presence of an intruder in the surroundings.
But beware, they are not defenseless! Turrets can fire energy balls from a certain range that will trigger a small force field at the impact.
They become particularly dangerous when you are trying to handle a tricky jump without the possibility to keep an eye on energy balls fired at you.
A piece of advice: pay attention to rhythms and don't hesitate to take cover while pinned down under a fire rain!